Something I’ve been finding myself get more interested in is funnily enough sound design. Our 5 senses allow us to absorb information, sight and sound being the main way media is absorbed. The best example is video games, mainly the impact of those games. How a game ‘feels’. Fighting games come to mind as the sound and how a hit or impact looks plays a big part in the game feel. You can have the impact of a punch but what that punch sounds like will make or break that game. One of the biggest ones that come to mind is a port of Mortal Kombat 1 for the Nintendo switch. The game was so horribly optimized for the console that sound clipping and visual glitches causing the game to stutter with the heavier hits were used. I just think it’s a very interesting thought process on how we determine good sound design.

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